| News |
| 26 Feb 2010 | ||
| Of clockwork psychology. A day in the life of a me. | ||
| For those of you who are even reading this thing, and keeping up with the comic, I'm an Avid gamer. and I sit here thinking about my game last night, I'm going to share with you all some of what goes on Thursday nights in my living room. If you don't like stories about RPGs you may want to skip this one. Last night I had my first experience with skype gaming. My friend Ben, being a wussy, refused to drive fifteen minutes to the train station in the snow. We took one of my old microphones from my days of sound designing, set it up in the center of the table, put a dice rolling program on the TV that Ben had remote access to, we hooked him up to the 7 channel surround sound, and proceeded to game. Of course as any self affirmed geek would do, we asked Ben to sing "Daisy" and when he didn't know the words, we ridiculed him incessantly and sang it ourselves as a rousing chorus. a good time was had by all. Not that I want to do it again anytime soon (the skype gaming, not the singing) but it was cool to try and I'm sure we'll putt it out again. The game, which I'm running, is a Wild West + D&D thing, with typical fantasy tropes, mixed in with typical Wild West ones, so I'm rather proud of the dungeon crawl I came up with. It's filled almost exclusively with things that other adventurers did, and now the players have to suffer the fallout, while they fight zombies. For example, they came across the remains of an old adventurer in an indestructible armor who had been afflicted, and rather than kill his friends, he cast a spell rooting himself in place. Saved his friends life, but almost killed the party because now he's an indestructible unmovable zombie. And he's wearing an incredibly powerful suit of armor that the players decide they want. The players, and every other adventurer who has come to these abandoned mines, are collecting bounties on the undead. Specifically; thumbs are worth 5 dollars each. There are 5 players, so for every zombie they kill they can buy a hot meal, a drink, and a whore back at town. Additionally if they clean out the mine they can claim prospecting rights, assuming there is a rich vein. Their first encounter was with one such walking skeleton that was missing its legs. When they finally stopped to deal with it, they found the skeleton covered in graffiti, it's thumbs missing, and it's eye sockets caved in and a mustache drawn on it. The skeleton had already been found but several adventurers, and bored, they had tortured it, and left it in the mines. It was a good game all in all, and when the game ended, several players stuck around. In a surreal display of machismo, we found are way to my room and began exchanging pornography, while arguing about the ethics of sexuality, and the validity of abstract concepts such as cold, or slow. Eventually around 4 am, my house emptied, and I was free to do some work, which I ignored in favor of playing video games. It was a good, albeit stressful and mildly surreal day, which probably explains my fun, albeit surreal dream, where I was a policeman, dealing with a problem at my local barns and noble, until I ran into a girl that represented several of my ex girlfriends, who was working for U2, who were driving around Manhattan in a giant truck, blasting beautiful day, and elevation. the rest of my dream consisted of me chasing the truch though specific neighborhoods and street corners, some of which actually exist and some of which only habitate my dream version of new york, until I ran into a beautiful Asian girl in a park, that doesn't exist, in an area of Chinatown that doesn't exist. I introduced myself she smiled and I work up, frustrated and wishing to return to a world that comparatively, make sense. At four o'clock on Friday, having been up for a while now, I've come to the following conclusion. I don't much like the real world. I think I'll go write my own. | ||
| Posted by : Kalman | Time : 14:02:08 | |



